FOR INVESTORS
SIDEQ is building the platform layer for real-world social interaction — starting with nightlife, scaling to every venue on the planet.
THE OPPORTUNITY
Gen Z is the loneliest generation in recorded history — and they know it. They're actively looking for tools to help them connect in person. Nightlife is the highest-intent social environment, but there's zero technology making it better. SIDEQ fills that gap.
WHY NOW
Young people are going out more than ever, but social skills atrophied during lockdowns. They want help breaking the ice — they just need the right tool.
This generation grew up with quests, XP, and achievements. SIDEQ speaks their language — turning real-world interaction into a game they already know how to play.
Geofencing, real-time data, and mobile-first infrastructure are mature enough to power in-venue experiences that were impossible five years ago.
BUSINESS MODEL
SIDEQ monetizes without paywalling the core experience. The social loop stays free forever — revenue comes from the attention, the premium layer, and the venue side.
HIGHEST MARGIN
Full-screen branded loading screens during the Meet Someone New flow — shown at the moment of highest engagement. Based on Recency Theory: ads at the point of action, not interruption.
RECURRING REVENUE
€1.99/week subscription for power users. Priority matching, advanced filters, exclusive cosmetics, detailed analytics. The core loop stays completely free.
SCALABLE B2B
Venues pay for boosted visibility on the Vibe Map, sponsored quests, and an analytics dashboard showing crowd flow, peak times, and engagement data.
LAUNCH STRATEGY
We're starting in Zagreb — a compact, nightlife-heavy city where we can saturate the market fast and prove the model before expanding.
2026
Beta with 15–20 partner venues. Build density, prove retention, refine the loop.
2027
Scale to 5–10 cities across Croatia, Slovenia, Austria, and Germany. Activate B2B revenue.
2028+
Enter US college towns and major nightlife cities. Platform expansion beyond clubs — festivals, events, conferences.